Core Rulebook | Spells | Curse Water

Curse Water

School: necromancy [] (evil)
Domain:
Level: Antipaladin: 1; Cleric: 1; Inquisitor: 1; Oracle: 1; Warpriest: 1
Components: V, S, M (5 lbs. of powdered silver worth 25 gp)
Casting time: 1 minute
Range: touch
Duration: instantaneous
Saving Throws: Will negates (object)
Spell Resistance: yes (object)
Target: flask of water touched

Description: Makes water unholy.

This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see Equipment). Unholy water damages good outsiders the way holy water damages undead and evil outsiders.